To put it simple, most RTS games even to this date only allow your units to move in X and Y flat plane, while the Homeworld series added another Z plane that allows you to move your units up and down at will. Most RTS from the older days were restricted on ground based combat, but ever since Sierra’s introduction of the 1st Homeworld in the year 1998, full 3D command and control is now possible with massive fleet battles and exploration. Having installed the Windows 7 RC1 lately onto my primary system, I’ve been digging around my archive for my collections of older PC games to test if they can run on the next generation of OS… Most games had no problem running on the new system, but some do require a bit of tinkering to get them running… One of them being the excellent Real Time Strategy Homeworld 2…
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